Projecte llegit
Títol: Nuevas modalidades de juegos de cuestionarios para classpip
Estudiants que han llegit aquest projecte:
- SOLERA VARELA, MIQUEL (data lectura: 14-07-2021)
- Cerca aquest projecte a Bibliotècnica
Director/a: VALERO GARCÍA, MIGUEL
Departament: DAC
Títol: Nuevas modalidades de juegos de cuestionarios para classpip
Data inici oferta: 13-07-2020 Data finalització oferta: 13-03-2021
Estudis d'assignació del projecte:
- GR ENG SIS TELECOMUN
- GR ENG SIST AEROESP
- GR ENG TELEMÀTICA
Tipus: Individual | |
Lloc de realització: EETAC | |
Paraules clau: | |
Ionic, Angular, Nodejs, Gamificación | |
Descripció del contingut i pla d'activitats: | |
Incorporar una modalidad de juego de cuestionarios tipo Kahoot a
classpip |
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Overview (resum en anglès): | |
On this document we are going to see the updates made on some modules of Classpip project and the implementation of a new game mode for the existing questionnaires' module.
Classpip is a digital teaching tool developed by the Computer's Architecture Department of UPC whith the objective of giving to the students and professors a more enjoyable and interactive way of learning. This tool is composed of four modules: Dashboard (web tool for the teacher), Mobile (movile tool for teacher and students), Server (which allows the communication between Dashboard and Mobile) and Services (it works as the database). These module's development is based on the combination of different technologies as LoopBack, Angular, Ionic and Socket. Classpip's methodology is based on the Gamification's concept which searches for the application of game techniques and mechanics (teamwork, points, competition...) for reaching better results outside of a playful environment. At last, it intends to make a more enjoyable and funny teaching environment. The goal of this work is divided in two objectives. On the one hand it wants to implement updates on the resource Pregunta, which is an existing one, in order to create the possibility of it having an image and to allow the creation of questions on a massive way (through a file). On the other hand, it wants to create a new game mode for the questionnaires' game (until now there only existed a game of questionnaire type test which is answered on an asynchronous way) for achieving more interaction between the teacher and the students through a game on real time as is made in Kahoot. In order to reach our goals it's required to modify Dashboard where we are going to make the updates happen and where we are going to create the new components for the new questionnaire's game; Mobile-Student where it is going to be modified the component responsible for the game's management by adding the new game's visual part; Server where we are going to include all the methods for the communication between modules; and Services where we will need to update the necessary data models. Through this paper it can be seen the process of implementation, the final result on the visual part and the testing done for each of our objectives; it also has the conclusions obtained after all the work. |