Projecte llegit
Títol: An application of Augmented Reality focusing on the creation of 3D models using photogrammetry
Estudiants que han llegit aquest projecte:
- KYNIGOPOULOS, STEFANOS (data lectura: 09-09-2021)
- Cerca aquest projecte a Bibliotècnica
Director/a: ROYO VALLÉS, DOLORS
Departament: DAC
Títol: An application of Augmented Reality focusing on the creation of 3D models using photogrammetry
Data inici oferta: 02-02-2021 Data finalització oferta: 02-10-2021
Estudis d'assignació del projecte:
- MU MASTEAM 2015
Tipus: Individual | |
Lloc de realització: EETAC | |
Paraules clau: | |
Augmented Reality, 3D Modeling, Photogrammetry | |
Descripció del contingut i pla d'activitats: | |
In most Augmented Reality projects being able to have the 3D
model of a real object allows you to create more immersive applications. Designing 3D models is not easy and in order to facilitate this task we can find tools that from a set of photografies of an object are able to generate a 3D model of the object (Photogrammetry). The project has two phases: 1. The firts phase consists of creating 3D models of objects using Meshroom (a free, open-source photogrammetry software that is based on the AliceVision framework). Texture the model obtained with Blender and import it into Unity 3d. 2. In the second phase, using Unity 3D framework, a mobile augmented reality application will be designed and implemented (which will include a 3d from the first phase). |
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Overview (resum en anglès): | |
Nowadays, Augmented Reality (AR) is one of the biggest technology trends and it continues to grow, as smartphones and AR supporting devices become more accessible to the world. AR technology is used to superimpose digital content (images, sounds, 3D models, etc) onto the physical world. The creation of this content can be a complicated procedure, especially when building complex 3D models.
In the first part of the current thesis, a 3D model construction technique called ¿photogrammetry¿ is presented. Using photogrammetry and Meshroom software, a 3D model of a replica is created. In the next part, AR is theoretically approached, followed by the presentation of the respective development tools. Finally, using the model created in part one and the aforementioned tools, two AR educational applications are developed: Application A, where using a mobile device, upon the detection of an image target, the 3D model is superimposed on the screen, and Application B, the stereoscopic version of Application A. |