CBL - Campus del Baix Llobregat

Projecte llegit

Títol: An application of Augmented Reality focusing on the creation of 3D models using photogrammetry


Estudiants que han llegit aquest projecte:


Director/a: ROYO VALLÉS, DOLORS

Departament: DAC

Títol: An application of Augmented Reality focusing on the creation of 3D models using photogrammetry

Data inici oferta: 02-02-2021     Data finalització oferta: 02-10-2021



Estudis d'assignació del projecte:
    MU MASTEAM 2015
Tipus: Individual
 
Lloc de realització: EETAC
 
Paraules clau:
Augmented Reality, 3D Modeling, Photogrammetry
 
Descripció del contingut i pla d'activitats:
In most Augmented Reality projects being able to have the 3D
model of a real object allows you to create more immersive
applications. Designing 3D models is not easy and in order to
facilitate this task we can find tools that from a set of
photografies of an object are able to generate a 3D model of
the object (Photogrammetry).

The project has two phases:

1. The firts phase consists of creating 3D models of objects
using Meshroom (a free, open-source photogrammetry software
that is based on the AliceVision framework). Texture the model
obtained with Blender and import it into Unity 3d.

2. In the second phase, using Unity 3D framework, a mobile
augmented reality application will be designed and implemented
(which will include a 3d from the first phase).
 
Overview (resum en anglès):
Nowadays, Augmented Reality (AR) is one of the biggest technology trends and it continues to grow, as smartphones and AR supporting devices become more accessible to the world. AR technology is used to superimpose digital content (images, sounds, 3D models, etc) onto the physical world. The creation of this content can be a complicated procedure, especially when building complex 3D models.

In the first part of the current thesis, a 3D model construction technique called ¿photogrammetry¿ is presented. Using photogrammetry and Meshroom software, a 3D model of a replica is created. In the next part, AR is theoretically approached, followed by the presentation of the respective development tools. Finally, using the model created in part one and the aforementioned tools, two AR educational applications are developed: Application A, where using a mobile device, upon the detection of an image target, the 3D model is superimposed on the screen, and Application B, the stereoscopic version of Application A.


© CBLTIC Campus del Baix Llobregat - UPC