CBL - Campus del Baix Llobregat

Projecte llegit

Títol: Diseño de una web y mejoras en herramienta para gamificación (II)


Estudiants que han llegit aquest projecte:


Director/a: VALERO GARCÍA, MIGUEL

Departament: DAC

Títol: Diseño de una web y mejoras en herramienta para gamificación (II)

Data inici oferta: 12-02-2021     Data finalització oferta: 12-10-2021



Estudis d'assignació del projecte:
    GR ENG TELEMÀTICA
Tipus: Individual
 
Lloc de realització: EETAC
 
Paraules clau:
ionic, angular, gamificación
 
Descripció del contingut i pla d'activitats:
En la actualidad se dispone de una plantaforma llamada Classpip
que permite la creación fácil de escenarios de gamificación en la
docencia (utilización de mecánicas própias de los juegos para
motivar a los estudiantes). La plataforma ha sido desarrollada a
partir de las contribuciones de más de 30 estudiantes de la
EETAC, a través de sus TFM y TFG. En su desarrollo se utilizan
las tecnologías más avanzadas para el desarrollo de aplicaciones
web y apps para moviles (angular, ionic, cordova, loopback,
etc.).
 
Overview (resum en anglès):
This project has focused on the improvement and expansion of Classpip, a gamification tool teaching-oriented. Classpip is the result of the joint work of several EETAC students who, like us, decided to expand and improve this tool.

Gamification is a learning technique which transfers the mechanics of games to the world of education with the aim of achieving better results, better absorbing some knowledge, improving some skills or rewarding specific actions through different activities and/or content that each user customizes according to the needs of each student, in order to attract their attention to achieve these objectives.

This project has been carried out as a team with other three people. In order to have a good management of the group and the tasks to be done, we have used Scrum methodology. The work of the team has been very extensive and different contributions have been made to the project such as several improvements have been implemented in the versions, styles, formats and authentication mechanisms of the different modules that form part of Classpip. In addition to this, translation mechanisms have been introduced and a new Escape Room type game has been developed, a "lite" version of the mobile application for the student called ClasspipExpress, with that application you are able to play quick games. Finally, we have created a web page with its own independent server which can be used as a tool for the expansion of the project.

Although the work has been done collaboratively, each member of the Scrum team has had more prominence in some of the tasks. This document describes in detail my main contributions, in which we can see a detailed explanation of the translation of the dashboard, improvement of the style of the code, exportation of applications and different additional improvements.


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