CBL - Campus del Baix Llobregat

Projecte llegit

Títol: Diseño de un juego de Escape room y mejoras en herramienta para gamificación


Estudiants que han llegit aquest projecte:


Director/a: VALERO GARCÍA, MIGUEL

Departament: DAC

Títol: Diseño de un juego de Escape room y mejoras en herramienta para gamificación

Data inici oferta: 12-02-2021     Data finalització oferta: 12-10-2021



Estudis d'assignació del projecte:
    DG ENG SISTE/TELEMÀT
Tipus: Individual
 
Lloc de realització: EETAC
 
Paraules clau:
ionic, angular, gamificación
 
Descripció del contingut i pla d'activitats:
En la actualidad se dispone de una plantaforma llamada Classpip
que permite la creación fácil de escenarios de gamificación en la
docencia (utilización de mecánicas própias de los juegos para
motivar a los estudiantes). La plataforma ha sido desarrollada a
partir de las contribuciones de más de 30 estudiantes de la
EETAC, a través de sus TFM y TFG. En su desarrollo se utilizan
las tecnologías más avanzadas para el desarrollo de aplicaciones
web y apps para moviles (angular, ionic, cordova, loopback,
etc.).
 
Overview (resum en anglès):
This project has focused on the improvement and expansion of Classpip, a gamification tool oriented to teaching. Classpip is the result of the joint work of several EETAC students, who, like us, decided to expand and improve this tool.

Gamification is a learning technique that transfers the mechanics of games to the world of education in order to achieve better results, better absorb some knowledge, improve some skills or reward specific actions through different activities and content that each user customizes according to the needs of each student, in order to attract the attention of these to achieve these objectives.

In this project we have participated 4 people: Jordi Salvador, Ivan Requena, Carlos Vázquez and me, Mario Sánchez. The objective of this work is none other than to contribute to the improvement of Classpip, and for this we have introduced new features and contributed with small improvements, which make the use of Classpip much more comfortable and easier to understand. As a group, we have worked following the scrum methodology, which we will explain in detail in later chapters.

My contribution to Classpip has been the following one: the development of a digital escape room game, to offer another type of tool that, at the moment, is a style of game that is having a great growth, and as I mentioned before, to introduce different improvements in the code of the project as well as in the visual part of the tools.

In this document we will see in detail what has been the process to reach the objectives we set ourselves, which have been our difficulties and also, all the explanation and planning that we have had to do to go ahead in the correct way to finish the project.


© CBLTIC Campus del Baix Llobregat - UPC