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Projecte llegit

Títol: Incorporación de nuevas funcionalidades en ClasspipKids (1)


Estudiants que han llegit aquest projecte:


Director/a: VALERO GARCÍA, MIGUEL

Departament: DAC

Títol: Incorporación de nuevas funcionalidades en ClasspipKids (1)

Data inici oferta: 12-02-2021     Data finalització oferta: 12-10-2021



Estudis d'assignació del projecte:
    GR ENG SIS TELECOMUN
    GR ENG SIST AEROESP
    GR ENG TELEMÀTICA
Tipus: Individual
 
Lloc de realització: EETAC
 
Paraules clau:
ionic, angular, gamificación
 
Descripció del contingut i pla d'activitats:
Incorporación de nuevas funcionalidades en ClasspipKids
 
Overview (resum en anglès):
In this project we have created a tablet application aimed at young students.This application contains the game we have created, a story game for children. The technologies used to carry out this project have been Ionic, Angular, Loopback, StrongLoop and NodeJS.

This work has been done by my colleague Eduard Gimeno and I, designing different parts of the work done. In some chapters we differ, so if you want to know more about this, you will find more information in my colleague's memory.

The project is about Classpip, a tool for introducing gamification in the classroom. Gamification consists of the introduction of the typical game mechanics in non-game settings, to motivate people to do things that they may not really want to do.

Classpip has a wide variety of applications already developed, such as a mobile version and a web page called Dashboard from which the teacher will have full control of all the games. All its architecture is detailed in memory.

From all this, ClasspipKids, the application that we have developed, was born. It is an app for a tablet, with which users can create their stories by following the steps indicated by the teacher, as well as getting uploads to encourage the desire to play it.

ClasspipKids already existed in itself made by other students, but we have taken that idea and turned it into another version for tablet and interactive. We will explain why a new version had to be designed, and what main differences it had with the original version.

We will detail specific functionalities of the game, how the database is designed, the mockups designed before programming, which implementation has everything, and finally a proof of error.


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