CBL - Campus del Baix Llobregat

Projecte llegit

Títol: Implementación de Pseudo-Hologramas multipresenciales en 3D con Kinect


Director/a: YÚFERA GÓMEZ, JOSEP M.

Departament: ENTEL

Títol: Implementación de Pseudo-Hologramas multipresenciales en 3D con Kinect

Data inici oferta: 05-03-2012     Data finalització oferta: 05-11-2012



Estudis d'assignació del projecte:
    Tipus: Individual
     
    Lloc de realització: EETAC
     
    Paraules clau:
    Kinect, 3D
     
    Descripció del contingut i pla d'activitats:
    En este proyecto se pretende explotar la idea de una posible técnica de generación de hologramas virtuales con ayuda del Hardware de Microsoft Kinect y de unas Gafas Polarizadas para conseguir el efecto 3D gestionadas por Sensor Nvidia, además se pretende que más de 1 usuario disfrute de esta experiencia al mismo tiempo.
     
    Overview (resum en anglès):

    The Microsoft Kinect sensor usually is used for videogames (Xbox360) but also it can be self preset to give the use we want based on it intrinsic functions. This can be reached getting the Official Software Development Kit for Windows 7. The sensor allows you to recognize depth and forms using infrareds. It also has microphones that can record and recognize audio.
    The Hologram has been something related with Fiction since remote times, but now there are techniques that allow us to recreate that effect with the today’s technology.
    In this project, is to using Microsoft Kinect sensor for the development of a Virtual Holographic Reality effect that allows user to believe that the object he’s seeing is really there. For this purpose it will use Virtual Reality techniques like FishTank method and depth techniques like Active Stereoscopic. Also it will provide for future lines, a solution for a scenario with multiple users, this scenario is one of the greatest challenges of the 3D and Virtual Reality techniques, and it will see advantages and disadvantages of them.


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