CBL - Campus del Baix Llobregat

Projecte llegit

Títol: Diseño de un módulo de cuestionarios para una aplicación de gamificación


Estudiants que han llegit aquest projecte:


Director/a: VALERO GARCÍA, MIGUEL

Departament: DAC

Títol: Diseño de un módulo de cuestionarios para una aplicación de gamificación

Data inici oferta: 31-01-2020     Data finalització oferta: 30-09-2020



Estudis d'assignació del projecte:
    GR ENG SIS TELECOMUN
    GR ENG SIST AEROESP
    GR ENG TELEMÀTICA
Tipus: Individual
 
Lloc de realització: EETAC
 
Segon director/a (UPC): MESEGUER PALLARÈS, ROC
 
Paraules clau:
gamificación, cuestionarios
 
Descripció del contingut i pla d'activitats:
Diseño de un módulo de cuestionarios para una aplicación de
gamificación
 
Overview (resum en anglès):
The project that we will see below is based on the design and implementation of a module of questionnaires for a gamification application in teaching, called Classpip. This tool uses the concept of gamification, which consists in using techniques specific to games (competition, rewards…), to enhance motivation and learning in educational environments.

Classpip currently consists of 4 interlocking projects: Classpip-services which is the API and is developed with Loopback, Classpip-dashboard which is a web application developed with Angular, Mobile-Profesor and Mobile-Alumno which are mobile applications for the role of teacher and student respectively and are developed with Ionic.

The objective of the project is to implement a module of questionnaires, which I have developed in Services, Dashboard and Mobile-Student. Starting with Services, where I implemented all the necessary data models. Then, in the Dashboard, which I have divided into three parts: first, the module of questions that manages all the creation and editing of the questions that the teacher creates, second the one of questionnaires which is also based on its corresponding creation and editing making use of the questions that have been created previously, and the last one the module of quiz game that contains all the necessary features to be able to create and manage the game. On the other hand, in the Mobile-Student I have implemented the quiz game so that the student can enjoy it and can play what the teacher created previously.

Finally, in the report we can see in detail the whole process of creating the module, the different decisions that have been taken throughout the development process, we will also see how the code is structured and the different tests that have to be done to test the module. Finally, we will see some conclusions about how the project in general has gone and that it has brought me personally.


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