CBL - Campus del Baix Llobregat

Projecte llegit

Títol: Creació d'una Infraestructura d'objectes intel.ligents que sensoritzin les aules de l'Escola


Estudiants que han llegit aquest projecte:


Director/a: ROYO VALLÉS, DOLORS

Departament: DAC

Títol: Creació d'una Infraestructura d'objectes intel.ligents que sensoritzin les aules de l'Escola

Data inici oferta: 30-01-2017     Data finalització oferta: 30-09-2017



Estudis d'assignació del projecte:
    GR ENG SIS TELECOMUN
    GR ENG TELEMÀTICA
Tipus: Individual
 
Lloc de realització: EETAC
 
Paraules clau:
arduino, protocol de comunicació Coap, client/servidor, protocol http, C#
 
Descripció del contingut i pla d'activitats:
Disseny software i hardware d'una plataforma que gestiona una xarxa d'objetes
intel.ligents distribuida per les diferente zones de l'Escola. Els sensors estaran
connectats a una placa d'arduino conectada a la xarxa on s'instal.larà un servidor de
Coap. Es programar un client Coap amb la plataforma unity 3D que permetrà consultar i
modificar els estats del sensors segons convingui.
 
Overview (resum en anglès):
Over the years, the Internet of Things has been an emerging topic of technical,
social and economic significance. It is the interconnection of physical devices
with embedded systems to a network to provide the information they gather
from the environment through sensors. This project “Creation of infrastructure
of intelligent objects that sensorize the campus classrooms” is based on this
technology.
The objective of this project is to design and implement an Android client
application and a server connected to the internet with sensors to consult and
help monitoring the physical state of a classroom.
To carry out this project, a personal study about the Internet of Things, its data
protocols and the necessary development languages for both the Client and
Server side were done. The softwares and programming languages involved
are the Unity3D game engine, Arduino IDE, C# and C programming languages.
In the project an Arduino has been used as a server to get the sensors reading
of the physical state of the classrooms, the client was designed and
programmed using the Unity3D game engine and C# as the scripting language.
The result obtained with the design and the implementation of both the client
and server is present to the user of the application with an attractive, simple
user interface to interact with the end sensors and visualise their response
about the physical state of the class.


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