CBL - Campus del Baix Llobregat

Projecte llegit

Títol: Disseny i implementació d'un joc de geocaching amb realitat augmentada


Estudiants que han llegit aquest projecte:


Director/a: ROYO VALLÉS, DOLORS

Departament: DAC

Títol: Disseny i implementació d'un joc de geocaching amb realitat augmentada

Data inici oferta: 24-01-2019     Data finalització oferta: 24-09-2019



Estudis d'assignació del projecte:
    GR ENG SIST AEROESP
Tipus: Individual
 
Lloc de realització: EETAC
 
Segon director/a (UPC): VALERO GARCÍA, MIGUEL
 
Paraules clau:
Geolocalitzacio GPS, Realitat Augmentada, programació Unity 3D
 
Descripció del contingut i pla d'activitats:
 
Overview (resum en anglès):
Internet, geolocation, augmented reality, smartphones... Are some of today's most used and exploited technologies, and when used together they offer a range of infinite possibilities to improve and facilitate the daily life of people.

The World Mobile City Project (WMCP) is a collaborative geo-referencing project created in 2012 which uses these technologies to teach young people of different Catalan and Valencian institutes to move around the city. Notable members include Lacenet team, Generalitat de Catalunya, the participating institutes, and the Castelldefels School of Telecommunications and Aerospace Engineering.

The WMCP organizes a gymkhana carried out in the different participating cities, where the students are organized in groups to perform different activities in places of interest. Students have to download an application that manages the activities of the gymkhana by giving instructions and offering an interface to interact with the user. Currently, when the user downloads the application, it already incorporates all the elements that make up these activities and that the teacher has previously programmed. Therefore, the staff in charge of organizing an activity must have computer skills.

This project aims to create a new application with an interface for teachers, which allows to organize activities from the application itself in a simple and personalized way, and one other for the students that allows to download and play these games created previously. It is important to mention that this application should not be considered a definitive model but as a base model on which modifications can be made. Therefore, we must think of a flexible model that allows to add new functionalities without much effort.

Throughout this document the used methods and technologies, key elements for the understanding of this project and the steps that we have followed to obtain the final result will be explained.


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