CBL - Campus del Baix Llobregat

Projecte llegit

Títol: Diseño de una web y mejoras en herramienta para gamificación (I)


Estudiants que han llegit aquest projecte:


Director/a: VALERO GARCÍA, MIGUEL

Departament: DAC

Títol: Diseño de una web y mejoras en herramienta para gamificación (I)

Data inici oferta: 12-02-2021     Data finalització oferta: 12-10-2021



Estudis d'assignació del projecte:
    GR ENG TELEMÀTICA
Tipus: Individual
 
Lloc de realització: EETAC
 
Paraules clau:
angular, ionic, gamificación, classpip, web
 
Descripció del contingut i pla d'activitats:
En la actualidad se dispone de una plantaforma llamada Classpip
que permite la creación fácil de escenarios de gamificación en la
docencia (utilización de mecánicas própias de los juegos para
motivar a los estudiantes). La plataforma ha sido desarrollada a
partir de las contribuciones de más de 30 estudiantes de la
EETAC, a través de sus TFM y TFG. En su desarrollo se utilizan
las tecnologías más avanzadas para el desarrollo de aplicaciones
web y apps para moviles (angular, ionic, cordova, loopback,
etc.).
 
Overview (resum en anglès):

This project has focused on the improvement and expansion of Classpip, a gamification tool oriented to teaching. Classpip is the result of the joint work of several EETAC students, who, like us, decided to expand and improve this tool.

Gamification is a learning technique that transfers the mechanics of games to the world of education with the aim of achieving better results, better absorbing some knowledge, improving some skills or rewarding specific actions through different activities and content that each user customises according to the needs of each student, in order to attract their attention to achieve these objectives.

This project has been carried out as a team, together with three other people. In order to manage the group and the tasks well, the Scrum methodology was used. The work of the team has been very extensive and different contributions have been made to the project: several improvements have been implemented in the versions, styles, formats and authentication mechanisms of the different modules that are part of Classpip. In addition, translation mechanisms have been introduced, and a new Escape Room type game has been developed, a "lite" version of the mobile application for the student called Classpip Express with which quick games can be played and finally a web page with its own independent server that serves as a tool for the expansion of the project.

In this document an explanation is given of the developments carried out for the Classpip Express application, the website, the authentication mechanisms and other small improvements.


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