Projecte llegit
Títol: Los avatares en experiencias de Realidad Virtual (Metahuman)
Estudiants que han llegit aquest projecte:
- GARCIA MADARIAGA, CARLOS ANDRES (data lectura: 31-10-2023)
- Cerca aquest projecte a Bibliotècnica
Director/a: MORA SERRANO, FRANCISCO JAVIER
Departament: DECA
Títol: Los avatares en experiencias de Realidad Virtual (Metahuman)
Data inici oferta: 07-02-2023 Data finalització oferta: 07-10-2023
Estudis d'assignació del projecte:
- GR ENG SIS TELECOMUN
- GR ENG SIST AEROESP
- GR ENG TELEMÀTICA
Tipus: Individual | |
Lloc de realització: EETAC | |
Paraules clau: | |
Enginyeria, tecnologia, realitat virtual, entorns 3D, avatars, metahumans, programació | |
Descripció del contingut i pla d'activitats: | |
Overview (resum en anglès): | |
The COVID-19 pandemic has radically transformed our daily lives and driven digitalization in many areas. In this context, virtual reality (VR) and 3D environments emerge as an increasingly relevant and promising technology.
This project focuses on this changing context and, in particular, on avatars as both a technological and human element. These avatars are directly linked to the user experience, and this project aims to delve deeper into both their implementation methods and the expected impact. The first objective of this project is to understand the importance of avatars in virtual experiences, considering aspects such as interaction, empathy and communication in these digital environments. The second objective is to create an accessible and easy to use tool that allows any user, with little programming experience, to take advantage of avatars in virtual environments. This tool is developed in order to improve the quality of virtual experiences in various contexts (educational, travel, business...). To achieve these objectives, the project was initiated by investigating other projects with similar themes, such as VR, 3D video games technologies and avatars. This research provided the necessary context to understand the role of avatars in virtual environments and highlight their potential in various applications. The practical part of the project involved the use of advanced tools, mainly Unreal Engine, to develop an intuitive tool to enable the incorporation of avatars in virtual environments (specifically, on 3D video games developing frameworks). In summary, this project focuses on the growing importance of virtual experiences, concluding that the technologies related to VR, 3D video games and avatars represent a promising avenue towards the future of digital interaction and that it has a lot of potential, encouraging other students to continue with the research as it is a very broad topic. |